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Comments
Good luck with the selling! ... though, I doubt you'll need it since this pretty much beats the crap out of anything else in the category.
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Is it a good thing that children believe in the Tooth Fairy or the Hogfather or, shall we say, Father Christmas? Yes. We need to train our imagination on the little lies so that we can believe the big lies like "Justice," "Truth." - Terry Pratchett
Kudos!
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"Can you imagine if we had been neighbors?"
The biggest point I would like to comment on is that 'ideal' though the figure may be, it is not the Hollywood or super-model type of ideal that is often portrayed, but rather a fit and healthy ideal that I believe people should truly aim for. This figure isn't skinny, but is still lean. She still has mass besides just muscle, just padded enough to look soft without looking unsightly.
Breasts are quite difficult, however... the trick is to make then flat to begin with, and then grow them. If you have a good topology around them to begin with, growing will yield equally good results, while if your topology is poor, the results can still become good, but require much more work.
In term of topology, I've had huge problems in two particular areas with mine, and both were head issues that you have outdone my skills with -- those problems are the muzzle and ears.
Now I'm curious, were you planning on making a masculine version, or would that be achieved simply through morphing the figure? I noticed that you mentioned morphing targets(feature morphs, tails), and wondered if that might be one of them.
Also, I'm curious, as a modeler hobbyist, what program you used, because it's just something I'm curious about. I'm sure I would be able to achieve similar results (with time) in any program, but it's just one of those nagging questions to me.
That's interesting what you said about modeling breasts, yeah, I was pretty much afraid of getting to the the morph-making stage and being surprised with insufficient topology.
I would like to make a male version, but I just can't justify the time it takes to make a second character, and I initially threw out the morphs option just because it ska-rews up the rigging so joint bending looks terrible-- However I've started to think it's still worth a try, I may still give male morphs a shot.
Yeah, 3dsMax.. it's good for an all around package (and I use everything) but for modeling alone the specifically dedicated programs are better.
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If you really are as normal as you think you are, something's definately wrong with you.
*faves* I'm always looking for new modeling tuts, too, and your WIP is providing a nice look at how you did this... any particular advice you'd be willing to share on modeling a muzzle?
Sorry, it's not really a big useful comment, but for now, it's really good!
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Crazy Cat
Fail in communication since 87
huuuerrrrrrrrrrrrrrrreeeeeeeeeee--
eeerrrrrr--
ok, howsabout I just say: Thanks
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If you really are as normal as you think you are, something's definately wrong with you.
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If you really are as normal as you think you are, something's definately wrong with you.
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